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Arma 3 zeus mod nuclear bomb
Arma 3 zeus mod nuclear bomb







However, it can still continue locking onto the same target unless the aircraft's heading faces more than 60° away from the target's position. For example, the IR-guided DAGR rocket will not be able to lock onto anything outside of its 30° cone." Field of regard" refers to the angle of the aircraft's boresight where a lock-on can still be maintained on a target, but cannot actually be targeted.Even if a helicopter or plane is capable of being retrofitted with guided munitions, the pilot and/or gunner may not be able to make use of its guidance mode if the aircraft itself lacks the necessary sensors to do so.For specifics regarding what each pylon is limited to carrying as well as what positions they are located at, refer to the Design section of each aircraft's article.A CSAT To-199 for instance, cannot be armed with Macer II AGMs used by NATO Black Wasps, nor can it carry the BL778 cluster bomb used by AAF Gryphons. On the other hand, aircraft that use an internal weapons bay like the stealth variant of the To-201, will be limited to carrying few (if any) air-to-ground munitions.Īircraft exclusive to one faction are also unable to mount ordnance used by other factions. Not all aircraft are able to support every single type of ordnance.Ī ground attack jet such as the A-164 Wipeout for example, will only be able to mount air-to-ground bombs and anti-tank missiles onto its pylons with air-to-air weaponry being mostly restricted to Falchion-22 short-range infrared guided missiles. While old vehicles and weapon systems have retained the same names, some new vehicles and weapon systems have been added, and functionality has been changed with the new sensors system.ĭiagram of the available pylons with adjustable loadouts for an A-164 Wipeout These range from Combat Air Patrol (CAP) loadouts for air-to-air combat, Anti-Tank (AT) for tackling Main Battle Tanks and other heavy armour, Multi-Role (MR) that combines a balanced mix of air and ground ordnance, and so on. Many aircraft already have pre-configured loadouts that the mission maker can choose from by default. This feature allows for aircraft to be customised with weapon loadouts provided that they have the necessary pylons and hardpoints to do so. Having said that, it is still pretty cool :P.NATO Black Wasp launching a GBU SDB glide bomb equipped via the Dynamic Loadouts system. I mean take for instance the B-83, a well known air delivered nuclear bomb, with a max blast of 1,2 megaton, small compared to the firepower in lets say an avarge ICBM, but still 1200 times more powerfull than this. Whilst most modern nukes run into several megatons. The nuke as presented by you and Panda probably just scratches the 1 kiloton mark on a real life scale. I mean if we're honest, most modern nuclear weapons could easily wipe out the entire island of Altis, and anything within 5 miles of the coast. It could be argued that Arma is to limited to actually model a nuclear detonation realistically. especially the motion and convection.Īnd always rember: Too many effects/drops and Arma just won't display them. But I want to improve my mushroomcloud so the head looks more like that in the video. But if you ask me, the cloud is to dark and huge for a area of destruction possible in Arma. chessmaster42 for his clean Curator Presets Module config I used as example for my own module.ĭownloadlink for testing added to this post: (WIP)&p=2719191&viewfull=1#post2719191 Edited Jby NeoArmageddon

arma 3 zeus mod nuclear bomb

moerderhoschi for porting the original script to ArmA3 Maybe I am also creating a fallout module. I also want to port the effects to effect template in config to make use some advanced parameters. I don't like that you can see those little cloudlets but balancing this stiff is tricky.

arma 3 zeus mod nuclear bomb

I want to improve the overall effect of the mushroomcloud and add more realistic simulation.

  • Created an addon version with a Zeus module and a regular module that can be triggered.
  • Also reduced and removed unnecessary effects.
  • Added more realistic damaging (seen in the third video only).
  • arma 3 zeus mod nuclear bomb

  • Added a sound from original bomb footage (slightly edited by me).
  • Added shockwave (blast and dust on the ground).








  • Arma 3 zeus mod nuclear bomb